Update init.lua

Signed-off-by: H5N3RG <janguenni13@web.de>
This commit is contained in:
2025-09-11 22:04:56 +02:00
committed by GitHub
parent dddb389fea
commit 7e841865bd

375
init.lua
View File

@@ -1,130 +1,39 @@
-- =========================================================================== -- ===========================================================================
-- LLM Connect Init v0.7.2 -- LLM Connect Init v0.7.4
-- author: H5N3RG -- author: H5N3RG
-- license: LGPL-3.0-or-later -- license: LGPL-3.0-or-later
-- =========================================================================== -- ===========================================================================
-- Load the HTTP API local core = core -- just in case
-- Load HTTP API
local http = core.request_http_api() local http = core.request_http_api()
if not http then if not http then
core.log("error", "[llm_connect] HTTP API not available. Check secure.http_mods!") core.log("error", "[llm_connect] HTTP API not available! Add 'llm_connect' to secure.http_mods in minetest.conf!")
return return
end end
-- === Configuration === -- === Load settings from menu / settingtypes.txt ===
local api_key = "" local max_tokens_type = core.settings:get_bool("llm_max_tokens_integer") and "integer" or "float"
local api_url = "" -- Correct URL local api_key = core.settings:get("llm_api_key") or ""
local model_name = "" -- Default model local api_url = core.settings:get("llm_api_url") or ""
local model_name = core.settings:get("llm_model") or ""
-- Storage for the conversation history per player -- Storage for conversation history per player
local history = {} local history = {}
-- Stores the maximum history length per player (or as default)
local max_history = { ["default"] = 10 } local max_history = { ["default"] = 10 }
local player_context_sent = {} -- Remembers if the context has already been sent local player_context_sent = {}
-- Helper functions
local function get_history(name) local function get_history(name)
history[name] = history[name] or {} history[name] = history[name] or {}
return history[name] return history[name]
end end
-- Function to get the maximum history length for a player
local function get_max_history(name) local function get_max_history(name)
return max_history[name] or max_history["default"] return max_history[name] or max_history["default"]
end end
-- Function to read an external file (for system_prompt.txt)
local function read_file_content(filepath)
local f = io.open(filepath, "r")
if not f then
core.log("error", "[llm_connect] Could not open file: " .. filepath)
return nil
end
local content = f:read("*a")
f:close()
return content
end
-- Path to the system prompt file
local mod_dir = minetest.get_modpath("llm_connect")
-- Load the material context module
local llm_materials_context = dofile(mod_dir .. "/llm_materials_context.lua")
if not llm_materials_context or type(llm_materials_context) ~= "table" then
core.log("error", "[llm_connect] 'llm_materials_context.lua' could not be loaded or is faulty. Material context will be disabled.")
llm_materials_context = nil -- Disable the module if errors occur
end
local system_prompt_filepath = mod_dir .. "/system_prompt.txt"
-- Load the system prompt from the file
local system_prompt_content = read_file_content(system_prompt_filepath)
if not system_prompt_content or system_prompt_content == "" then
core.log("warning", "[llm_connect] System prompt file not found or empty. No default prompt will be used.")
system_prompt_content = nil
end
-- NEW: Privilege registration
core.register_privilege("llm", {
description = "Can chat with the LLM model",
give_to_singleplayer = true, -- Single players can chat by default
give_to_admin = true, -- Admins can chat by default
})
core.register_privilege("llm_root", {
description = "Can configure the LLM API key, model, and endpoint URL",
give_to_singleplayer = true, -- Single players can configure everything by default
give_to_admin = true, -- Admins receive this privilege by default
})
-- END NEW
-- === Metadata Functions ===
local meta_data_functions = {}
local function get_username(player_name)
return player_name or "Unknown Player"
end
-- List of installed mods
local function get_installed_mods()
local mods = {}
if minetest and minetest.get_mods then
for modname, _ in pairs(minetest.get_mods()) do
table.insert(mods, modname)
end
table.sort(mods)
else
core.log("warning", "[llm_connect] minetest.get_mods() not available.")
table.insert(mods, "Mod list not available")
end
return mods
end
-- Server settings & actual info
local function get_server_settings()
local settings = {
server_name = minetest.settings:get("server_name") or "Unnamed Server",
server_description= minetest.settings:get("server_description") or "No description",
motd = minetest.settings:get("motd") or "No MOTD set",
port = minetest.settings:get("port") or "Unknown",
gameid = (minetest.get_game_info and minetest.get_game_info().id) or
minetest.settings:get("gameid") or "Unknown",
game_name = (minetest.get_game_info and minetest.get_game_info().name) or "Unknown",
worldpath = minetest.get_worldpath() or "Unknown",
mapgen = minetest.get_mapgen_setting("mg_name") or "Unknown",
}
return settings
end
-- Main context function
function meta_data_functions.gather_context(player_name)
local context = {}
context.player = get_username(player_name)
context.installed_mods = get_installed_mods()
context.server_settings = get_server_settings()
return context
end
-- === Helper function for string splitting ===
local function string_split(str, delim) local function string_split(str, delim)
local res = {} local res = {}
local i = 1 local i = 1
@@ -143,162 +52,182 @@ local function string_split(str, delim)
return res return res
end end
-- === Chat Commands === -- Load optional context files
local mod_dir = core.get_modpath("llm_connect")
local llm_materials_context = nil
pcall(function()
llm_materials_context = dofile(mod_dir .. "/llm_materials_context.lua")
end)
-- Command to set the API key and URL local function read_file_content(filepath)
local f = io.open(filepath, "r")
if not f then return nil end
local content = f:read("*a")
f:close()
return content
end
local system_prompt_content = read_file_content(mod_dir .. "/system_prompt.txt")
-- === Privileges ===
core.register_privilege("llm", { description = "Can chat with the LLM model", give_to_singleplayer=true, give_to_admin=true })
core.register_privilege("llm_root", { description = "Can configure the LLM API key, model, and endpoint", give_to_singleplayer=true, give_to_admin=true })
-- === Metadata Functions ===
local meta_data_functions = {}
local function get_username(player_name) return player_name or "Unknown Player" end
local function get_installed_mods()
local mods = {}
if core.get_mods then
for modname,_ in pairs(core.get_mods()) do table.insert(mods, modname) end
table.sort(mods)
else
table.insert(mods,"Mod list not available")
end
return mods
end
local function get_server_settings()
local settings = {
server_name = core.settings:get("server_name") or "Unnamed Server",
server_description= core.settings:get("server_description") or "No description",
motd = core.settings:get("motd") or "No MOTD set",
port = core.settings:get("port") or "Unknown",
gameid = (core.get_game_info and core.get_game_info().id) or core.settings:get("gameid") or "Unknown",
game_name = (core.get_game_info and core.get_game_info().name) or "Unknown",
worldpath = core.get_worldpath() or "Unknown",
mapgen = core.get_mapgen_setting("mg_name") or "Unknown",
}
return settings
end
function meta_data_functions.gather_context(player_name)
local context = {}
context.player = get_username(player_name)
context.installed_mods = get_installed_mods()
context.server_settings = get_server_settings()
return context
end
-- === Chat Commands ===
core.register_chatcommand("llm_setkey", { core.register_chatcommand("llm_setkey", {
params = "<key> [url] [model]", params = "<key> [url] [model]",
description = "Sets the API key, URL, and model for the LLM.", description = "Sets the API key, URL, and model for the LLM.",
privs = {llm_root = true}, -- Requires llm_root privilege privs = {llm_root=true},
func = function(name,param) func = function(name,param)
if not core.check_player_privs(name, {llm_root = true}) then -- Additional check if not core.check_player_privs(name,{llm_root=true}) then return false,"No permission!" end
return false, "You do not have the permission to set the LLM key."
end
local parts = string_split(param," ") local parts = string_split(param," ")
if #parts == 0 then if #parts==0 then return false,"Please provide API key!" end
return false, "Please provide an API key! [/llm_setkey <key> [url] [model]]"
end
api_key = parts[1] api_key = parts[1]
if parts[2] then if parts[2] then api_url = parts[2] end
api_url = parts[2] if parts[3] then model_name = parts[3] end
end core.chat_send_player(name,"[LLM] API key, URL and model set.")
if parts[3] then
model_name = parts[3]
end
core.chat_send_player(name, "[LLM] API key and URL set. New URL: " .. api_url .. ", Model: " .. model_name)
return true return true
end, end,
}) })
-- Command to change the model
core.register_chatcommand("llm_setmodel", { core.register_chatcommand("llm_setmodel", {
params = "<model>", params = "<model>",
description = "Sets the LLM model to be used.", description = "Sets the LLM model.",
privs = {llm_root = true}, -- Requires llm_root privilege privs = {llm_root=true},
func = function(name,param) func = function(name,param)
if not core.check_player_privs(name, {llm_root = true}) then -- Additional check if not core.check_player_privs(name,{llm_root=true}) then return false,"No permission!" end
return false, "You do not have the permission to change the LLM model." if param=="" then return false,"Provide a model name!" end
end
if param == "" then
return false, "Please provide a model name! [/llm_setmodel <model>]"
end
model_name = param model_name = param
core.chat_send_player(name,"[LLM] Model set to '"..model_name.."'.") core.chat_send_player(name,"[LLM] Model set to '"..model_name.."'.")
return true return true
end, end,
}) })
-- Command to change the endpoint
core.register_chatcommand("llm_set_endpoint", { core.register_chatcommand("llm_set_endpoint", {
params = "<url>", params = "<url>",
description = "Sets the API URL of the LLM endpoint.", description = "Sets the API endpoint URL.",
privs = {llm_root = true}, -- Requires llm_root privilege
func = function(name, param)
if not core.check_player_privs(name, {llm_root = true}) then -- Additional check
return false, "You do not have the permission to change the LLM endpoint."
end
if param == "" then
return false, "Please provide a URL! [/llm_set_endpoint <url>]"
end
api_url = param
core.chat_send_player(name, "[LLM] API endpoint set to '" .. api_url .. "'.")
return true
end,
})
-- NEW: Command to set the context length
core.register_chatcommand("llm_set_context", {
params = "<count> [player]",
description = "Sets the max context length. For all players if 'player' is omitted.",
privs = {llm_root=true}, privs = {llm_root=true},
func = function(name,param) func = function(name,param)
if not core.check_player_privs(name, {llm_root = true}) then if not core.check_player_privs(name,{llm_root=true}) then return false,"No permission!" end
return false, "You do not have the permission to change the context length." if param=="" then return false,"Provide URL!" end
end api_url = param
core.chat_send_player(name,"[LLM] API endpoint set to "..api_url)
local parts = string_split(param, " ")
local count_str = parts[1]
local target_player = parts[2]
local count = tonumber(count_str)
if not count or count < 1 then
return false, "Please provide a valid number > 0!"
end
if target_player and target_player ~= "" then
max_history[target_player] = count
core.chat_send_player(name, "[LLM] Maximum history length for '" .. target_player .. "' set to " .. count .. ".")
else
max_history["default"] = count
core.chat_send_player(name, "[LLM] Default history length for all players set to " .. count .. ".")
end
return true return true
end, end,
}) })
-- Command to reset the context core.register_chatcommand("llm_set_context", {
core.register_chatcommand("llm_reset", { params = "<count> [player]",
description = "Resets the LLM conversation and context.", description = "Sets the max context length.",
privs = {llm = true}, privs = {llm_root=true},
func = function(name,param) func = function(name,param)
history[name] = {} if not core.check_player_privs(name,{llm_root=true}) then return false,"No permission!" end
player_context_sent[name] = false local parts = string_split(param," ")
core.chat_send_player(name, "[LLM] Conversation and context have been reset.") local count = tonumber(parts[1])
local target_player = parts[2]
if not count or count<1 then return false,"Provide number > 0!" end
if target_player and target_player~="" then max_history[target_player]=count
else max_history["default"]=count end
core.chat_send_player(name,"[LLM] Context length set.")
return true
end, end,
}) })
-- Main chat command core.register_chatcommand("llm_float", {
description = "Set max_tokens as float",
privs = {llm_root=true},
func = function(name)
max_tokens_type="float"
core.chat_send_player(name,"[LLM] max_tokens now sent as float.")
return true
end,
})
core.register_chatcommand("llm_integer", {
description = "Set max_tokens as integer",
privs = {llm_root=true},
func = function(name)
max_tokens_type="integer"
core.chat_send_player(name,"[LLM] max_tokens now sent as integer.")
return true
end,
})
core.register_chatcommand("llm_reset", {
description = "Resets conversation and context.",
privs = {llm=true},
func = function(name)
history[name] = {}
player_context_sent[name] = false
core.chat_send_player(name,"[LLM] Conversation reset.")
end,
})
-- === Main Chat Command ===
core.register_chatcommand("llm", { core.register_chatcommand("llm", {
params = "<prompt>", params = "<prompt>",
description = "Sends a prompt to the LLM", description = "Sends prompt to the LLM",
privs = {llm = true}, -- Requires llm privilege privs = {llm=true},
func = function(name,param) func = function(name,param)
if not core.check_player_privs(name, {llm = true}) then if not core.check_player_privs(name,{llm=true}) then return false,"No permission!" end
return false, "You do not have the permission to chat with the LLM." if param=="" then return false,"Provide a prompt!" end
end if api_key=="" or api_url=="" or model_name=="" then
return false,"[LLM] API key, URL, or Model not set! Check mod settings."
if param == "" then
return false, "Please provide a prompt!"
end
if api_key == "" then
return false, "API key not set. Use /llm_setkey <key> [url] [model]"
end end
local player_history = get_history(name) local player_history = get_history(name)
local max_hist = get_max_history(name) -- Retrieves the specific or default context length local max_hist = get_max_history(name)
-- Add the new user prompt to the history
table.insert(player_history,{role="user",content=param}) table.insert(player_history,{role="user",content=param})
-- Remove the oldest entries if the history gets too long while #player_history>max_hist do table.remove(player_history,1) end
while #player_history > max_hist do
table.remove(player_history, 1)
end
local messages = {} local messages = {}
if system_prompt_content then if system_prompt_content then
table.insert(messages,{role="system",content=system_prompt_content}) table.insert(messages,{role="system",content=system_prompt_content})
end end
-- Send the context only once per player to save tokens
if not player_context_sent[name] then if not player_context_sent[name] then
local context_data = meta_data_functions.gather_context(name) local context_data = meta_data_functions.gather_context(name)
local mods_list_str = table.concat(context_data.installed_mods,", ") local mods_list_str = table.concat(context_data.installed_mods,", ")
if #context_data.installed_mods > 10 then if #context_data.installed_mods>10 then mods_list_str="(More than 10 installed mods: "..#context_data.installed_mods..")" end
mods_list_str = "(More than 10 installed mods: " .. #context_data.installed_mods .. ")"
end
local materials_context_str = "" local materials_context_str = ""
if llm_materials_context and llm_materials_context.get_available_materials then if llm_materials_context and llm_materials_context.get_available_materials then
materials_context_str = "\n\n--- AVAILABLE MATERIALS ---\n" .. llm_materials_context.get_available_materials() materials_context_str = "\n\n--- AVAILABLE MATERIALS ---\n" .. llm_materials_context.get_available_materials()
end end
local metadata_string = "Server Information:\n" .. local metadata_string = "Server Information:\n" ..
" Player: " .. context_data.player .. "\n" .. " Player: " .. context_data.player .. "\n" ..
" Server Name: " .. context_data.server_settings.server_name .. "\n" .. " Server Name: " .. context_data.server_settings.server_name .. "\n" ..
@@ -309,21 +238,33 @@ core.register_chatcommand("llm", {
" World Path: " .. context_data.server_settings.worldpath .. "\n" .. " World Path: " .. context_data.server_settings.worldpath .. "\n" ..
" Port: " .. context_data.server_settings.port .. "\n" .. " Port: " .. context_data.server_settings.port .. "\n" ..
" Installed Mods (" .. #context_data.installed_mods .. "): " .. mods_list_str .. "\n" .. materials_context_str " Installed Mods (" .. #context_data.installed_mods .. "): " .. mods_list_str .. "\n" .. materials_context_str
table.insert(messages,{role="user",content="--- METADATA ---\n"..metadata_string}) table.insert(messages,{role="user",content="--- METADATA ---\n"..metadata_string})
player_context_sent[name] = true player_context_sent[name] = true
end end
for _, msg in ipairs(player_history) do for _,msg in ipairs(player_history) do table.insert(messages,msg) end
table.insert(messages, msg)
-- === Determine max_tokens value and log it ===
local max_tokens_value = 2000
if max_tokens_type=="integer" then
max_tokens_value = math.floor(max_tokens_value)
else
max_tokens_value = max_tokens_value + 0.0
end end
local body = core.write_json({ -- Debug output
model = model_name, core.log("action", "[llm_connect DEBUG] max_tokens_type = " .. max_tokens_type)
messages = messages, core.log("action", "[llm_connect DEBUG] max_tokens_value = " .. tostring(max_tokens_value))
max_tokens = 2000
})
-- Write JSON
local body = core.write_json({ model=model_name, messages=messages, max_tokens=max_tokens_value })
-- Force integer in JSON string if needed
if max_tokens_type=="integer" then
body = body:gsub('"max_tokens"%s*:%s*(%d+)%.0', '"max_tokens": %1')
end
-- Send HTTP request
http.fetch({ http.fetch({
url = api_url, url = api_url,
post_data = body, post_data = body,
@@ -349,6 +290,6 @@ core.register_chatcommand("llm", {
end end
end) end)
return true, "Request sent to LLM..." return true,"Request sent..."
end, end,
}) })