# LLM Connect **A Minetest mod that connects the game to an LLM using an OpenAI-compatible API endpoint.** ### Purpose [cite_start]This mod allows players to interact with a Large Language Model (LLM) directly within the Minetest chat[cite: 33]. [cite_start]It sends the player's chat message along with relevant in-game context (server info, installed mods, and available materials) to a remote API endpoint[cite: 34]. [cite_start]This enables the LLM to provide highly specific and helpful answers, for example, on how to craft items or where to find certain materials in the game[cite: 35]. ### Features * [cite_start]**In-game AI Chat**: Use a simple chat command to send prompts to the LLM[cite: 36]. * [cite_start]**Context-Aware**: Automatically includes crucial server and material data in the prompts[cite: 37]. * [cite_start]**Configurable**: The API key, endpoint URL, and model can be set via chat commands and the in-game menu[cite: 38, 47]. * [cite_start]**Conversation History**: Maintains a short-term conversation history for more relevant responses[cite: 39]. ### Implementation [cite_start]This mod was created with the help of an AI assistant and is currently in its early stages[cite: 44]. It utilizes Minetest's HTTP API to send requests to an external, OpenAI-compatible endpoint. The mod is structured to be easily understandable and extendable for new contributors. ### Requirements * A running Minetest server. * [cite_start]An API key from a supported service[cite: 40]. * **Access to external AI services (online and/or offline).** ### Supported API Endpoints [cite_start]This mod has been successfully tested with the following APIs: * [Open WebUI](https://github.com/open-webui/open-webui) * [LM Studio](https://lmstudio.ai/) * [Mistral AI](https://docs.mistral.ai/) * **OpenAI API** * [cite_start]**Ollama** and **LocalAI** are also now compatible, as the mod supports sending `max_tokens` as an integer to avoid floating-point issues. ### Commands * `/llm_setkey [url] [model]` * [cite_start]Sets the API key, URL, and model[cite: 41]. * `/llm_setmodel ` * Sets the LLM model to be used. * `/llm_set_endpoint ` * Sets the API URL of the LLM endpoint. * `/llm_set_context [player]` * Sets the maximum context length for a player or all players. * `/llm_reset` * Resets the conversation history for the current player. * `/llm ` * [cite_start]Sends a message to the LLM[cite: 42]. ### Potential for Expansion [cite_start]This project is in an early stage and offers many possibilities for future development[cite: 44]: * Adding support for more API endpoints. * Integrating with other in-game events and data sources (e.g., player inventory, world data). * Improving error handling and performance. * [cite_start]Creating a user interface (formspec) for configuration instead of relying on chat commands. [cite_start]I am not an experienced programmer, and my primary goal is to make the mod known and have more experienced developers contribute to its further development[cite: 45]. [cite_start]If you are a programmer and would like to help improve this mod, your contributions are highly welcome! [cite: 46]