Files
LLM-Connect/material_picker.lua
2026-03-04 23:20:04 +01:00

372 lines
14 KiB
Lua

-- material_picker.lua v2.0
-- Inventory-style material selection for the LLM WorldEdit context
--
-- UI: Tiles with item icons (item_image) + colored highlight when active
-- Search filter at the top, Toggle-All button, Remove-All button
-- Tiles are buttons → click toggles selection
--
-- PUBLIC API (used by chat_gui.lua / llm_worldedit.lua):
-- M.get_materials(player_name) → sorted list of node name strings
-- M.has_materials(player_name) → bool
-- M.build_material_context(player_name) → string for LLM system prompt
-- M.show(player_name) → open formspec
-- M.handle_fields(player_name, formname, fields) → bool
local core = core
local M = {}
-- ============================================================
-- Configuration
-- ============================================================
local COLS = 8 -- tiles per row
local TILE_SIZE = 1.4 -- tile width/height in formspec units
local TILE_PAD = 0.08 -- spacing between tiles
local MAX_NODES = 128 -- max candidates to render
-- ============================================================
-- Session state
-- ============================================================
local sessions = {}
local function get_session(name)
if not sessions[name] then
sessions[name] = {
materials = {}, -- [node_name] = true
filter = "",
page = 1, -- current page (pagination)
}
end
return sessions[name]
end
core.register_on_leaveplayer(function(player)
sessions[player:get_player_name()] = nil
end)
-- ============================================================
-- PUBLIC API
-- ============================================================
function M.get_materials(player_name)
local sess = get_session(player_name)
local list = {}
for node in pairs(sess.materials) do
table.insert(list, node)
end
table.sort(list)
return list
end
function M.has_materials(player_name)
local sess = get_session(player_name)
for _ in pairs(sess.materials) do return true end
return false
end
function M.build_material_context(player_name)
local mats = M.get_materials(player_name)
if #mats == 0 then return nil end
return table.concat({
"--- PLAYER-SELECTED BUILD MATERIALS ---",
"The player has explicitly chosen the following node(s) for this build.",
"Prefer these exact node names when generating tool_calls.",
"Nodes: " .. table.concat(mats, ", "),
"--- END MATERIALS ---",
}, "\n")
end
-- ============================================================
-- Registry filter
-- ============================================================
local function build_candidate_list(filter)
filter = (filter or ""):lower():trim()
local candidates = {}
for name, def in pairs(core.registered_nodes) do
if not name:match("^__builtin")
and name ~= "air" and name ~= "ignore"
then
if filter == ""
or name:lower():find(filter, 1, true)
or (def.description and def.description:lower():find(filter, 1, true))
then
table.insert(candidates, name)
end
end
end
table.sort(candidates)
return candidates
end
-- ============================================================
-- Formspec builder
-- ============================================================
-- Calculates page count
local function get_page_info(total, per_page, current_page)
local total_pages = math.max(1, math.ceil(total / per_page))
current_page = math.max(1, math.min(current_page, total_pages))
local first = (current_page - 1) * per_page + 1
local last = math.min(total, current_page * per_page)
return current_page, total_pages, first, last
end
local ITEMS_PER_PAGE = COLS * 6 -- 6 rows = 48 tiles per page
function M.show(player_name)
local sess = get_session(player_name)
local filter = sess.filter or ""
local candidates = build_candidate_list(filter)
local total = #candidates
local page, total_pages, first, last =
get_page_info(total, ITEMS_PER_PAGE, sess.page)
sess.page = page -- write corrected page back
local selected_count = 0
for _ in pairs(sess.materials) do selected_count = selected_count + 1 end
-- ── Dimensions ────────────────────────────────────────
local W = COLS * (TILE_SIZE + TILE_PAD) + 0.5
local HDR_H = 0.9
local SRCH_H = 0.7
local INFO_H = 0.4
local GRID_H = 6 * (TILE_SIZE + TILE_PAD)
local NAV_H = 0.7
local BTN_H = 0.75
local PAD = 0.25
local H = HDR_H + PAD + SRCH_H + PAD + INFO_H + PAD + GRID_H + PAD + NAV_H + PAD + BTN_H + PAD
local fs = {
"formspec_version[6]",
"size[" .. string.format("%.2f", W) .. "," .. string.format("%.2f", H) .. "]",
"bgcolor[#0d0d0d;both]",
"style_type[*;bgcolor=#181818;textcolor=#e0e0e0]",
}
-- ── Header ─────────────────────────────────────────────
table.insert(fs, "box[0,0;" .. string.format("%.2f", W) .. "," .. HDR_H .. ";#1e1e2e]")
table.insert(fs, "label[" .. PAD .. ",0.35;⚙ Build Materials — "
.. core.formspec_escape(player_name)
.. " (" .. selected_count .. " selected)]")
table.insert(fs, "style[close_picker;bgcolor=#3a1a1a;textcolor=#ffaaaa]")
table.insert(fs, "button[" .. string.format("%.2f", W - PAD - 2.0) .. ",0.12;2.0,0.65;close_picker;✕ Close]")
local y = HDR_H + PAD
-- ── Search field ────────────────────────────────────────
local field_w = W - PAD * 2 - 2.6
table.insert(fs, "field[" .. PAD .. "," .. y .. ";" .. string.format("%.2f", field_w) .. "," .. SRCH_H
.. ";filter;;" .. core.formspec_escape(filter) .. "]")
table.insert(fs, "style[filter;bgcolor=#111122;textcolor=#ccccff]")
table.insert(fs, "field_close_on_enter[filter;false]")
table.insert(fs, "style[do_filter;bgcolor=#1a1a3a;textcolor=#aaaaff]")
table.insert(fs, "button[" .. string.format("%.2f", PAD + field_w + 0.1) .. "," .. y
.. ";2.4," .. SRCH_H .. ";do_filter;⟳ Search]")
y = y + SRCH_H + PAD
-- ── Info row + Toggle-All ─────────────────────────────
local info_str
if total == 0 then
info_str = "No nodes found"
else
info_str = string.format("%d node(s) — page %d/%d", total, page, total_pages)
end
table.insert(fs, "label[" .. PAD .. "," .. (y + 0.05) .. ";" .. core.formspec_escape(info_str) .. "]")
-- Toggle-All button (select/deselect all on this page)
local page_nodes = {}
for i = first, last do
table.insert(page_nodes, candidates[i])
end
local page_all_selected = #page_nodes > 0
for _, n in ipairs(page_nodes) do
if not sess.materials[n] then page_all_selected = false; break end
end
local toggle_label = page_all_selected and "☑ Deselect Page" or "☐ Select Page"
local toggle_color = page_all_selected and "#2a4a2a" or "#333344"
table.insert(fs, "style[toggle_page;bgcolor=" .. toggle_color .. ";textcolor=#ccffcc]")
table.insert(fs, "button[" .. string.format("%.2f", W - PAD - 3.5) .. "," .. (y - 0.05)
.. ";3.5," .. INFO_H+0.1 .. ";toggle_page;" .. toggle_label .. "]")
y = y + INFO_H + PAD
-- ── Tile grid ────────────────────────────────────────
-- Each tile = item_image_button (icon) + colored background when active
local col = 0
local row = 0
local IMG = TILE_SIZE - 0.25
local STEP = TILE_SIZE + TILE_PAD
for idx, node_name in ipairs(page_nodes) do
local tx = PAD + col * STEP
local ty = y + row * STEP
local is_sel = sess.materials[node_name] == true
-- Background box: green if selected, dark if not
local bg_color = is_sel and "#1a3a1a" or "#1a1a1a"
table.insert(fs, "box[" .. string.format("%.2f,%.2f;%.2f,%.2f", tx, ty, TILE_SIZE, TILE_SIZE)
.. ";" .. bg_color .. "]")
-- Item image button (clickable, shows icon)
-- button name encodes the candidate index: "tile_N"
local btn_name = "tile_" .. tostring((page - 1) * ITEMS_PER_PAGE + idx)
-- item_image_button[x,y;w,h;item;name;label]
table.insert(fs, "item_image_button["
.. string.format("%.2f,%.2f;%.2f,%.2f", tx + 0.05, ty + 0.05, IMG, IMG)
.. ";" .. core.formspec_escape(node_name)
.. ";" .. btn_name .. ";]")
-- Checkmark label top-right when selected
if is_sel then
table.insert(fs, "label["
.. string.format("%.2f,%.2f", tx + TILE_SIZE - 0.38, ty + 0.18)
.. ";§(c=#00ff00)✔]")
end
-- Tooltip: node name
local def = core.registered_nodes[node_name]
local desc = (def and def.description and def.description ~= "")
and def.description or node_name
table.insert(fs, "tooltip[" .. btn_name .. ";"
.. core.formspec_escape(desc .. "\n" .. node_name) .. "]")
col = col + 1
if col >= COLS then
col = 0
row = row + 1
end
end
y = y + GRID_H + PAD
-- ── Navigation ─────────────────────────────────────────
local nav_btn_w = 2.2
if total_pages > 1 then
table.insert(fs, "style[page_prev;bgcolor=#222233;textcolor=#aaaaff]")
table.insert(fs, "button[" .. PAD .. "," .. y .. ";" .. nav_btn_w .. "," .. NAV_H .. ";page_prev;◀ Prev]")
table.insert(fs, "style[page_next;bgcolor=#222233;textcolor=#aaaaff]")
table.insert(fs, "button[" .. string.format("%.2f", W - PAD - nav_btn_w) .. "," .. y
.. ";" .. nav_btn_w .. "," .. NAV_H .. ";page_next;Next ▶]")
end
y = y + NAV_H + PAD
-- ── Bottom buttons ──────────────────────────────────────
local b_w = (W - PAD * 3) / 2
table.insert(fs, "style[clear_all;bgcolor=#3a1a1a;textcolor=#ff8888]")
table.insert(fs, "button[" .. PAD .. "," .. y .. ";" .. string.format("%.2f", b_w) .. "," .. BTN_H
.. ";clear_all;✕ Clear All Selected]")
table.insert(fs, "style[close_and_back;bgcolor=#1a2a1a;textcolor=#aaffaa]")
table.insert(fs, "button[" .. string.format("%.2f", PAD * 2 + b_w) .. "," .. y
.. ";" .. string.format("%.2f", b_w) .. "," .. BTN_H .. ";close_and_back;✓ Done]")
core.show_formspec(player_name, "llm_connect:material_picker", table.concat(fs))
end
-- ============================================================
-- Formspec handler
-- ============================================================
function M.handle_fields(player_name, formname, fields)
if not formname:match("^llm_connect:material_picker") then
return false
end
local sess = get_session(player_name)
local candidates = build_candidate_list(sess.filter)
local total = #candidates
-- Update filter (live)
if fields.filter ~= nil then
sess.filter = fields.filter
end
-- ── Search / filter ──────────────────────────────────
if fields.do_filter or fields.key_enter_field == "filter" then
sess.page = 1
M.show(player_name)
return true
end
-- ── Pagination ──────────────────────────────────────
local page, total_pages = get_page_info(total, ITEMS_PER_PAGE, sess.page)
if fields.page_prev then
sess.page = math.max(1, page - 1)
M.show(player_name)
return true
end
if fields.page_next then
sess.page = math.min(total_pages, page + 1)
M.show(player_name)
return true
end
-- ── Toggle page ──────────────────────────────────────
if fields.toggle_page then
local _, _, first, last = get_page_info(total, ITEMS_PER_PAGE, sess.page)
-- Check if all are selected
local all_sel = true
for i = first, last do
if not sess.materials[candidates[i]] then all_sel = false; break end
end
-- Toggle
for i = first, last do
if all_sel then
sess.materials[candidates[i]] = nil
else
sess.materials[candidates[i]] = true
end
end
M.show(player_name)
return true
end
-- ── Clear all ────────────────────────────────────────
if fields.clear_all then
sess.materials = {}
M.show(player_name)
return true
end
-- ── Close / done ─────────────────────────────────────
if fields.close_picker or fields.close_and_back or fields.quit then
-- Signal to chat_gui: picker closed → re-open chat GUI
-- (handled in handle_fields of chat_gui.lua / init.lua)
return true
end
-- ── Tile buttons: tile_N ────────────────────────────
-- Format: tile_<global_index> (1-based across all pages)
for field_name, _ in pairs(fields) do
local global_idx = field_name:match("^tile_(%d+)$")
if global_idx then
global_idx = tonumber(global_idx)
local node = candidates[global_idx]
if node then
if sess.materials[node] then
sess.materials[node] = nil
core.chat_send_player(player_name, "[LLM] ✕ " .. node)
else
sess.materials[node] = true
core.chat_send_player(player_name, "[LLM] ✓ " .. node)
end
end
M.show(player_name)
return true
end
end
return true
end
-- ============================================================
core.log("action", "[llm_connect] material_picker.lua v2.0 loaded")
return M