H5N3RG 55af35d8b3 Update init.lua
Signed-off-by: H5N3RG <janguenni13@web.de>
2025-09-11 23:00:47 +02:00
2025-09-11 23:00:47 +02:00
2025-09-11 11:34:45 +02:00
2025-09-11 11:34:45 +02:00
2025-09-11 22:06:51 +02:00
2025-09-11 22:02:52 +02:00
2025-09-11 22:08:22 +02:00
2025-09-11 11:34:45 +02:00

LLM Connect

A Minetest mod that connects the game to an LLM using an OpenAI-compatible API endpoint.

Purpose

[cite_start]This mod allows players to interact with a Large Language Model (LLM) directly within the Minetest chat[cite: 33]. [cite_start]It sends the player's chat message along with relevant in-game context (server info, installed mods, and available materials) to a remote API endpoint[cite: 34]. [cite_start]This enables the LLM to provide highly specific and helpful answers, for example, on how to craft items or where to find certain materials in the game[cite: 35].

Features

  • [cite_start]In-game AI Chat: Use a simple chat command to send prompts to the LLM[cite: 36].
  • [cite_start]Context-Aware: Automatically includes crucial server and material data in the prompts[cite: 37].
  • [cite_start]Configurable: The API key, endpoint URL, and model can be set via chat commands and the in-game menu[cite: 38, 47].
  • [cite_start]Conversation History: Maintains a short-term conversation history for more relevant responses[cite: 39].

Implementation

[cite_start]This mod was created with the help of an AI assistant and is currently in its early stages[cite: 44]. It utilizes Minetest's HTTP API to send requests to an external, OpenAI-compatible endpoint. The mod is structured to be easily understandable and extendable for new contributors.

Requirements

  • A running Minetest server.
  • [cite_start]An API key from a supported service[cite: 40].
  • Access to external AI services (online and/or offline).

Supported API Endpoints

[cite_start]This mod has been successfully tested with the following APIs:

  • Open WebUI
  • LM Studio
  • Mistral AI
  • OpenAI API
  • [cite_start]Ollama and LocalAI are also now compatible, as the mod supports sending max_tokens as an integer to avoid floating-point issues.

Commands

  • /llm_setkey <key> [url] [model]
    • [cite_start]Sets the API key, URL, and model[cite: 41].
  • /llm_setmodel <model>
    • Sets the LLM model to be used.
  • /llm_set_endpoint <url>
    • Sets the API URL of the LLM endpoint.
  • /llm_set_context <count> [player]
    • Sets the maximum context length for a player or all players.
  • /llm_reset
    • Resets the conversation history for the current player.
  • /llm <prompt>
    • [cite_start]Sends a message to the LLM[cite: 42].

Potential for Expansion

[cite_start]This project is in an early stage and offers many possibilities for future development[cite: 44]:

  • Adding support for more API endpoints.
  • Integrating with other in-game events and data sources (e.g., player inventory, world data).
  • Improving error handling and performance.
  • [cite_start]Creating a user interface (formspec) for configuration instead of relying on chat commands.

[cite_start]I am not an experienced programmer, and my primary goal is to make the mod known and have more experienced developers contribute to its further development[cite: 45]. [cite_start]If you are a programmer and would like to help improve this mod, your contributions are highly welcome! [cite: 46]

Description
A mod collection for connecting the Luanti to various Ai services.
Readme 122 KiB
Languages
Lua 100%